Gaming in the classroom- The ongoing debate

Video games and ‘gaming’ have been the cause of many ongoing debates- particularly when paired with education, with many seeing its integration as pointless and bringing little to the table in terms of learning enhancement. I recently read an article that branches away from the common misconception that video games ‘rot children’s brains’, to look more closely at the benefits of integrating gaming into the classroom. Like many social networking and wireless devices that many suggest are useful in the classroom, this article too suggests the importance of using relevant technologies in the classroom- that being video games. Now, this all sounds good in theory but does it actually work? What are the benefits?

Since 2014 Victorian schools have implemented gaming into their education programs with the belief that gaming networks can foster and develop language skills, strategic thinking, problem solving skills and even motor skill development. This is all outlined on their website here. These Victorian schools are using devices such as Wii’s, PS2s and computer software to make their learning episodes more meaningful for their students.

But do these technologies take integrating ICTs into the classroom too far? Should we be limited to what technologies we think will be useful in the classroom?

I often look back on my schooling, particularly at those ‘educational games’ that lacked something- they weren’t fun or engaging- let alone challenging. I feel, like all things technology based, that if it is implemented correctly that the benefits of using relevant technologies could be endless. Yet sometimes I feel that educational video games seem to be ‘dumbed down’ and provide no challenges for our learners. The whole point in using ICTs is to enhance or transform the learning of the students, and if neither of that is being achieved I question the relevance of using the technology at all.  However, if the technology is engaging and relevant, it only seems fair to trial it and see what benefits it can have on learners.

What are your thoughts?

Image from: http://gamifier.com/wp-content/uploads/2012/10/gaming_in_classroom_header.jpg

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